ABOUT "DON'T EDIT / DON'T STEAL PARTS" RULES
Hi again, young hobbits. Ok, don't care about the presentation image. It was a joke I made a lot of time ago. But yes the topic of this journal are the "DON'T EDIT / DON'T STEAL PARTS" rules.
I will also touch a related matter, i.e. the models/parts derivated from a hardly edited game rip. But first of all it's needed a boring introduction about what a 3d model is defined by.
This long introduction will help us later.
CHAPTER ONE: SHAPE AND GEOMETRY This is probably the main element defining a model. Its representation in a virtual 3d space. I'm going to start a boring geometry lesson, but it's